RTS Galore! Episode 0: Framework

The first episode of my «RTS Galore!» series got some feedback that I wish to address. Commenters on Reddit and Raddle (I’m not registered on the latter and can’t answer directly) pointed out two main problematic aspects in the piece that, if not dealt with, can become systematic in my other writing on the subject. I haven’t intended this urge to play and write about as many RTS games as possible to be serious academic research. All in all, it’s just for pure fun with a bit of frivolous textual analysis to spice things up.

Still, I feel the need to establish a more solid framework to avoid misunderstandings and make the series less arbitrary and more focused. Sorry that I haven’t thought about that earlier, well, alas.

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RTS Galore! Episode 1: Populous

It was an early December morning. The streets were still engulfed in darkness when I took a sip of fresh coffee. Clouds were gathering above the horizon, and lightning flashes in the distance heralded a coming storm. Then it hit me! I have to play as many RTS games as I possibly can! Because of reasons, you know. It seemed a perfectly logical decision for me at the moment; why the hell haven’t I thought about it earlier?

Edit: There is another thing I should’ve thought about earlier: the need to establish a more solid framework to avoid misunderstandings and make the series less arbitrary and more. Here it is.

So join me on this lengthy, turbulent, and perilous journey through those worlds filled with violence, warfare, moral bankruptcy, and intense mouse-clicking! We’ll start with Populous.

Continue reading “RTS Galore! Episode 1: Populous”