Tag: Retro
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Dawn of War: Not That One.
It’s the second half of the 1990s. Everybody wants to jump on the RTS train, put in motion by the success of Command & Conquer and Warcraft. While the talks about genre oversaturation begin to surface, there’s still a chance: unusual setting, innovative mechanic, or exceptionally wholesome implementation of existing ideas—and you win the ticket…
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RTS Galore! Episode 3: Mega-Lo-Mania & Populous II
After trying its design philosophy in an entirely atheistic setting, Bullfrog returned to its god-game roots with a sequel to Populous, making the gamification of the ‘holy war’ concept more fun and ideologically safe. A couple of months earlier, another British developer, Sensible Software, also released a game about gods and their bloody conflicts. But Mega-Lo-Mania’s focus was more…
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Heroes of Might & Magic: The Classical Era
Since the second half of the ‘80s, Might & Magic series have been accumulating the love and appreciation of the masses. World of Xeen, the role-playing behemoth born from the fusion of Might & Magic IV and V, crowned the series with a luxurious quality cap. New World Computing needed new ideas and technologies to continue the series without the risk…
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Cyberia: Weird. Short. Unique.
Cyberia was never the harbinger of cinema and videogames synergy, nor it’s not even a significant or meaningful title for its own medium. It’s just a short, flawed, but quite an enjoyable game. And a pretty unique one, actually. Ambitious and humble simultaneously. That’s why it should be remembered.