Tag: pc games
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[Cleaning the Backlog] Anvil of Dawn
Anvil of Dawn is perhaps not the best dungeon crawler ever made, but it’s undoubtedly one of the most streamlined and accessible. As one of the evolutional peaks of the genre, the game optimizes its essential aspects while filtering out everything unnecessary, excessive, and burdensome. Additionally, Anvil of Dawn is one of the most beautiful,…
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[Cleaning the Backlog] The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind is one of those Leviathan games that change a whole biosphere with a single breath; it’s Bethesda’s most impactful game and the inter-generational beacon of RPG design; it’s a game that came closest to being the only eternal game to end all games; it’s a monstrous behemoth of gaming software;…
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[Cleaning the Backlog] Abzu
Of course, the audio-visual ensemble is what actually matters in this game. But one can wonder—how far can we go with amplifying the audio-visual component while weakening the gameplay and storytelling aspects and still consider an overall experience a game? Where is the line between a game and a spectacle? Well, this is it. Abzu…
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[Cleaning the Backlog] Blackguards
Blackguards is a good game. But in order to enjoy it, you have to curb your expectations—it’s not a walk in the park that modern game design has made everybody accustomed to.
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[Cleaning the Backlog] A Plague Tale: Innocence
A Plague Tale: Innocence is an excellent example of the schematic simplicity of decent storytelling in a videogame. You need a central theme enforced by plot and mechanics and an overall focus on this theme. The rest is a technical matter. Of course, the devil lies in the details, and additional layers are necessary to…
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[Cleaning the Backlog] BattleTech
BattleTech is a turn-based tactical strategy game in a style known as XCOM-like¹. It has a campaign with a story, an overarching macro-strategic layer with base management and upgrading, complicated tactical mechanics, etc. I won’t talk about all that stuff—it’s all well done and gratuitously playable. The thing that makes BattleTech a god-tier game for…
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[Cleaning the Backlog] Beneath a Steel Sky
Beneath a Steel Sky is Revolution Software’s Ride the Lighting—a masterpiece in the shadow of the pop icon. I haven’t played Broken Sword for quite a long time, and my memories may be blurry, but I consider Beneath a Steel Sky a much better game overall. The reason is perhaps a bit ethereal, for it…
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[Cleaning the Backlog] Ascendancy
Ascendancy is not a turn-based strategy game but a real-time one with an active pause. The genre’s usual production-science-food triangle helps build, research, and grow faster. You colonize planets, build ships, meet other races, wage colonization wars, and eventually stop playing. Nothing is pretty much out of the ordinary at first glance. But in contrast…
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[Cleaning the Backlog] Alien: Isolation
It’s entirely possible that I like Alien: Isolation for the wrong reasons—I like this game in its more action-filled and dynamic moments. But it made me eventually appreciate the moments of hiding, and crawling, and holding my breath—sometimes just before bursting into laughter, but still! I remember that right after I finished it, I decided…