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Heroes of Might & Magic: The Rise and Fall
1999 was one of the wealthiest years for gaming history. Legendary titles spawned one shortly after another, leaving gamers—exhausted but happy—no time for rest. Just think about it: Age of Wonders, Homeworld, Sid Meyer’s Alpha Centauri, SimCity 3000, Planescape: Torment, Dungeon Keeper 2, Quake 3, Jagged Alliance 2, Age of Empires 2, etc. They all…
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Heroes of Might & Magic: The Classical Era
Since the second half of the ‘80s, Might & Magic series have been accumulating the love and appreciation of the masses. World of Xeen, the role-playing behemoth born from the fusion of Might & Magic IV and V, crowned the series with a luxurious quality cap. New World Computing needed new ideas and technologies to continue the series without the risk…
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Might & Magic: Dark Ages
Might & Magic series entered the new millennium with a limp. The Day of the Destroyer, the eighth game in the series has shown severe signs of stagnation and was met rather coldly by the public, which expected a rise to a new quality level from the beloved franchise. Furthermore, the Heroes series were also…
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Might & Magic: Popular Days
The first five games of glorious Might & Magic franchise have received all the love and praise they deserved. But in the mid-’90s, New World Computing decided to put the series on hiatus. Sheltem’s story has ended on an epic note, and all the roleplaying juices seemed to dry out. Might & Magic became strategic: Heroes of…
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Might & Magic: The Golden Age
Behold that fabulous world of roleplaying games! Vibrant and beautiful, it floats through the vast space of escapist entertainment, enchanting the hearts and empowering the minds. There are three pillars this world is based upon—Ultima, Wizardry, and Might & Magic. Each of them had an overwhelming influence on the shape, feel, and direction that the…