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Neofeud: Pastiche and Critique

Initially, I intended to write a short review of Neofeud and explain how it touched me with its admirable intentions despite several evident flaws in its design. Then I’ve played a bit more and figured that there is something more interesting going on under the covers. Finally, the game’s ending left me with a rather…
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RTS Galore! Episode 0: Framework

The first episode of my «RTS Galore!» series got some feedback that I wish to address. Commenters on Reddit and Raddle (I’m not registered on the latter and can’t answer directly) pointed out two main problematic aspects in the piece that, if not dealt with, can become systematic in my other writing on the subject.
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RTS Galore! Episode 1: Populous

It was an early December morning. The streets were still engulfed in darkness when I took a sip of fresh coffee. Clouds were gathering above the horizon, and lightning flashes in the distance heralded a coming storm. Then it hit me! I have to play as many RTS games as I possibly can! Because of
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On Videogame Preservation

If you’re reading this blog, I assume you like videogames. You like playing them, you like reading about them, you care about them. If you really do, you’re probably worried about some particular aspect of this medium. Maybe you worry about high prices on games and accessories. Perhaps it’s publishers’ greed that boils your blood.
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Heroes of Might & Magic: The Rise and Fall

1999 was one of the wealthiest years for gaming history. Legendary titles spawned one shortly after another, leaving gamers—exhausted but happy—no time for rest. Just think about it: Age of Wonders, Homeworld, Sid Meyer’s Alpha Centauri, SimCity 3000, Planescape: Torment, Dungeon Keeper 2, Quake 3, Jagged Alliance 2, Age of Empires 2, etc. They all
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Heroes of Might & Magic: The Classical Era

Since the second half of the ‘80s, Might & Magic series have been accumulating the love and appreciation of the masses. World of Xeen, the role-playing behemoth born from the fusion of Might & Magic IV and V, crowned the series with a luxurious quality cap. New World Computing needed new ideas and technologies to continue the series without the risk
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Atlantis Trilogy: The Remarkability of Unremarkable

Cryo Interactive was a very prolific developer and publisher. During twelve years of its activity, this French company has managed to release so many games, that there is a separate Wikipedia page, listing the most of them. Although you may find quite a variety of game genres in that list, Cryo is mostly remembered for its
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Cyberia: Weird. Short. Unique.

Cyberia was never the harbinger of cinema and videogames synergy, nor it’s not even a significant or meaningful title for its own medium. It’s just a short, flawed, but quite an enjoyable game. And a pretty unique one, actually. Ambitious and humble simultaneously. That’s why it should be remembered.
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Battleborn: Speaking Ill of the Dead

In the light of the latest news about Battleborn shutting its servers in January 2021, I just had to look back at it. For it is not only for successful games to be remembered: flops also deserve their place in history.
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The Outer Worlds

I do have ambivalent feelings about Outer Worlds. Mechanically it fails to achieve the level of its spiritual predecessor, a masterpiece that this year will celebrate its tenth anniversary. But exactly as in the case of Fallout: New Vegas, Outer Worlds’ main strength is in its vivid, detailed, and highly entertaining story. Or stories, to…
