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[Private Wheels] Need for Speed III: Hot Pursuit (1998)
Need for Speed III was released the very next year after its predecessor, and the game’s primary achievements were: a) keeping up with technological advancements in computer graphics; b) saving the series from downfall by correcting the Need for Speed II’s mistakes. The game was highly praised, and the franchise was saved. Again I’d argue…
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MyHouse.wad is not another gimmicky Doom map with ingenious level design
MyHouse is not another gimmicky Doom map with ingenious level design. It’s an art piece with a strong and effectively delivered message. The message of the importance and complexity of personal exploration, however frightening, dangerous, and challenging it can be. I see it as especially powerful due to its medium of choice—not just a videogame,…
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[Private Wheels] Need for Speed II (1997)
After the significant success of the debut, the sophomore game in the series, Need for Speed II, was released in 1997 to a somewhat mixed reception. Several technical aspects of the game can be conceived as problematic from the gameplay perspective, but I’d argue that the game’s primary weak point is of symbolic nature. Need…
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[Cleaning the Backlog] The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind is one of those Leviathan games that change a whole biosphere with a single breath; it’s Bethesda’s most impactful game and the inter-generational beacon of RPG design; it’s a game that came closest to being the only eternal game to end all games; it’s a monstrous behemoth of gaming software;…