How I Learned to Stop Worrying and Love the Souls

It took years for Dark Souls trilogy to finally click with me. I have been enamored with its setting and aesthetic since the very release of Prepare to Die Edition on PC. The port was poor, though, and it scared me away. By the time when modders fixed it, the ‘difficulty discourse’ caught up on me, and I didn’t bother. I didn’t want to ‘git good’ to enjoy the game and didn’t want to suffer—why should I waste time on that if there are plenty of instantly enjoyable games?

Then the dark times came. I was pretty depressed, and for some unexplainable reason, suffering through some hardcore unfair videogame became a far more acceptable idea. 2017 was the year when I finished Dark Souls I. It was accompanied by lots of suffering, cursing, panicking, and dying. Even with the ‘tank’ build—focus on strength and HP, Havel armor, etc. I still didn’t get it. I’ve tried playing Dark Souls II several times for the next five years—every time dropping the game out of pure frustration. A couple of Dark Souls III test runs ended with the same result.
Something has changed since then. I killed Aldia, Scholar of the First Sin couple of weeks ago and now getting through Dark Souls III twenty hours in. Some of dying here and there, a little bit of cursing, almost no panicking. Zero suffering. I’m enjoying every second. It took me ten years to finally stop worrying and enjoy the fucking game.

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Battleborn: Speaking Ill of the Dead

Battleborn’s story is short and tragic. Released by Gearbox just a couple of weeks before Blizzard’s Overwatch, this hero shooter fell in a deadly whirlpool of unflattering comparisons despite being a pretty different game. In the public consciousness, those two games became counterparts, and Randy Pitchford’s attempts to emphasize differences between them fell in vain. Ironically though, Battleborn’s weaknesses lay also in its differences from Overwatch, not just in similarities. In the light of the latest news about Battleborn shutting its servers in January 2021, I just had to look back at it. For it is not only for successful games to be remembered: flops also deserve their place in history.