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[Cleaning the Backlog] BattleTech
BattleTech is a turn-based tactical strategy game in a style known as XCOM-like¹. It has a campaign with a story, an overarching macro-strategic layer with base management and upgrading, complicated tactical mechanics, etc. I won’t talk about all that stuff—it’s all well done and gratuitously playable. The thing that makes BattleTech a god-tier game for…
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[Cleaning the Backlog] Beneath a Steel Sky
Beneath a Steel Sky is Revolution Software’s Ride the Lighting—a masterpiece in the shadow of the pop icon. I haven’t played Broken Sword for quite a long time, and my memories may be blurry, but I consider Beneath a Steel Sky a much better game overall. The reason is perhaps a bit ethereal, for it…
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[Cleaning the Backlog] Ascendancy
Ascendancy is not a turn-based strategy game but a real-time one with an active pause. The genre’s usual production-science-food triangle helps build, research, and grow faster. You colonize planets, build ships, meet other races, wage colonization wars, and eventually stop playing. Nothing is pretty much out of the ordinary at first glance. But in contrast…
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[Cleaning the Backlog] Alien: Isolation
It’s entirely possible that I like Alien: Isolation for the wrong reasons—I like this game in its more action-filled and dynamic moments. But it made me eventually appreciate the moments of hiding, and crawling, and holding my breath—sometimes just before bursting into laughter, but still! I remember that right after I finished it, I decided…
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Little Big Adventure: Return to the Planet Twinsun
Earlier this year, I noticed something had changed in my GOG collection. Actually, it changed over a year ago, and I missed it completely. Little Big Adventure games received a “Classic version” addendum to their title, along with several technical modernizations, like controller support. Fate was calling me back to the planet Twinsun, and I…
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Bezdar Weekly #3: The Holy Man
One of my New Year Resolutions (apart from boring real-life stuff like normalizing habitat conditions) was to play through campaigns of RTS games that I’ve never finished in the past. I started playing Age of Empires: Definitive Edition a couple of weeks ago, so it became my first candidate. Everything went smoothly until the first…
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The Magic of Cartography
Maps are awesome. They are useful, informative, and often gorgeous. Maps in computer games are especially useful, informative, and almost always gorgeous. No matter which genre of computer games we pick, maps take an inherent part in the design.