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In the previous episode of RTS Galore! I’ve talked about Populous and its gamification of the conflict between two selfish and cruel deities. In the second episode, I’m going to talk about another game developed by Bullfrog—PowerMonger (1990). This time, we’ll witness the conflict devoid of any divine presence.
Initially, I intended to write a short review of Neofeud and explain how it touched me with its admirable intentions despite several evident flaws in its design. Then I’ve played a bit more and figured that there is something more interesting going on under the covers. Finally, the game’s ending left me with a rather unusual feeling that I couldn’t leave unresolved. Here’s the attempt to fit the experience of playing Neofeud in my head.
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