Might & Magic: Popular Days

The first five games of glorious Might & Magic franchise have received all the love and praise they deserved. But in the mid-’90s, New World Computing decided to put the series on hiatus. Sheltem’s story has ended on an epic note, and all the roleplaying juices seemed to dry out. Might & Magic became strategic: Heroes of Might & Magic has been released in 1995 and became the world’s most loved turned-based mind boggler almost instantly. But that’s the story for another time.

Might & Magic returned in 1998 after the years of constant technological advancements and evolution of RPG as a genre. It would be a grave mistake to not keep those environmental changes in mind, so NWC had to put their hand on the pulse of time. I am going to spoil you the ending: the return of Might & Magic into the roleplaying genre was phenomenal.

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Might & Magic: The Golden Age

Behold that fabulous world of roleplaying games! Vibrant and beautiful, it floats through the vast space of escapist entertainment, enchanting the hearts and empowering the minds. There are three pillars this world is based upon—Ultima, Wizardry, and Might & Magic. Each of them had an overwhelming influence on the shape, feel, and direction that the genre of CRPG has taken while forming itself.

I’ve decided to turn my retro-gaze onto the youngest one of the three. Join me in remembering the wonderful worlds of Might & Magic and reminding once again the pure joy of virtual roleplaying escapism.

Oh, some major spoilers ahead, so be warned.

LEt’s Go!